Date of
Judgment: 13.02.2001
Issuing
Authority: Supreme Court
Level of
the Issuing Authority: Final Instance
Type of
Procedure:
Judicial (Civil)
Subject
Matter: Copyright
and Related Rights (Neighboring Rights)
Main
text of the judgment (decision):
1. The
appeal shall be dismissed.
2.
The cost of the appeal shall be borne by the appellant.
Reasons:
1.
An outline of the case
In
this case, the appellee, who holds an author’s moral right over the computer
game software “D” (hereinafter referred to as the “Game Software”), claims
compensation for mental suffering alleging that the appellant’s acts of import
and sale of a memory card whose trade name is “X-TERMINATOR for PS Ver. 2E”
(hereinafter referred to as the “Memory Card”) infringe
the appellee’s right of integrity.
An
outline of the facts related to the case which duly became final and binding in
the judgment of prior instance is as described below:
(1)
The appellee holds an author’s moral right over the Game Software. The Game Software
is a love simulation game in which the main character (i.e., the player) of the
game becomes a student of a fictitious high school, selects his favorite
schoolgirl from among the characters in the game and, with the aim of receiving
a confession of love from this schoolgirl on the graduation day, steps up
efforts through studying, incidents, events, etc., he experiences during three
years, to develop his capabilities that deserve to receive a confession of love
from his favorite schoolgirl.
In
the Game Software, the player’s capability values are set at default values in
the form of nine types of apparent parameters (physical condition, humanities,
science, arts, sports, wide knowledge, appearance, willpower and stress) and
three types of hidden parameters (levels of thrill, friendship and heartbreak,
which indicate the schoolgirl’s evaluation of the player; together with the
apparent parameters, hereinafter collectively referred to as the “Parameters”).
The commands that can be selected by the player are predetermined and the
Parameters are set so that the player’s choice of command results in some
Parameters rising while others falling in a linked manner. Whether or not the
player can receive a confession of love from the schoolgirl is determined
depending on the values of the Parameters achieved by the player. In the Game
Software, the main story is that the player starts from the default capability
values and improves his own capabilities with a goal of receiving a confession
of love from his favorite schoolgirl. In the process, the Game Software provides
settings where the player meets other schoolgirls according to the level of capability
values achieved by him. The story unfolds within certain limits under certain
conditions.
(2)
The appellant imported the Memory Card and sold 522 units of it. The Memory Card
contains, in its units of data storage (i.e., blocks 1 through 13), the
Parameters used in the Game Software in data form. When executing the program
of the Game Software, the player can read the data contained in any block of
the Memory Card into the hardware of the game machine and use such data.
(3)
Since the Game Software provides a setting where the player starts from low capability
values and where the player’s choice of command results in some Parameters
rising while others falling in a linked manner, even if the player is successful
in raising apparent parameters in the most efficient manner, he can, at the most,
achieve high values in a small number of specific apparent parameters at a time
just before graduation; it is impossible for the player to achieve high values
in most of the nine apparent parameters solely by his own manipulations. In
addition, the story is supposed to unfold based on the assumption that no
schoolgirls appear until the values of the apparent parameters reach a certain
level. In contrast, if the data contained in any of blocks 1 through 11 of the
Memory Card is used, most of the apparent parameters other than stress reach
extremely high values at a time just after entrance into school and, because
these values allow the player to play at a level of achievement satisfactory to
his favorite schoolgirl, other schoolgirls who are not originally supposed to
appear from just after the entrance into school do appear.
In
addition, if the data contained in block 12 or 13 is used, the starting time of
the game leaps to a time just before graduation. At the same time, the data
contained there results in all apparent parameters other than stress being
replaced with high values that are originally impossible, as well as the values
of the hidden parameters reaching a level that is necessary to receive a
confession of love from the player’s favorite schoolgirl, allowing the player
to receive a confession of love from his favorite schoolgirl without fail.
2.
Regarding section 4 of the reasons for the petition for acceptance of final
appeal filed by the counsels for the appeal, YAMAMOTO Norio and YAMAMOTO Tomoko
The images used in the Game Software constitute works as defined in Article 2, paragraph
(1), item (i) of the Copyright Act, since these images are products in which thoughts
or sentiments are expressed in a creative way and which falls within the literary,
scientific, artistic or musical domain. [Summary 1] Under the factual circumstances
described above, it is appropriate to understand that use of the Memory Card
infringes the appellee’s right of integrity by modifying the Game Software.
This is because, while the parameters in the Game Software express the player’s
personality and the story unfolds with changes in these parameters, use of the
Memory Card modifies the player’s personality expressed by the parameters set
in the Game Software, resulting in the story of the Game Software unfolding
beyond the scope originally planned and being so modified.
The
ruling by the court of prior instance, which is consistent with the above, is acceptable
as legitimate, and the judgment of prior instance has no alleged illegality. The
gist of the argument of the petition for appeal is not acceptable, since it
merely criticizes the judgment of prior instance from a unique perspective.
3.
Regarding section 5 of the reasons for the petition for acceptance of final
appeal filed by the counsels for the appeal, YAMAMOTO Norio and YAMAMOTO Tomoko
As described above, use of the Memory Card infringes the appellee’s right to
preserve the integrity of the Game Software. According to the facts found as
described above, the appellant imported and sold the Memory Card which is
intended exclusively to modify the Game Software, and many people actually
purchased the Memory Card. As long as this is true, the appellant is considered
to have placed the Memory Card in circulation, with the expectation that there
would be people who will actually use the Memory Card. On the other hand,
according to the facts described above, people who actually purchased the
Memory Card are presumed to have actually used it. This means that their use of
the Memory Card infringed the appellee’s right to preserve the integrity of the
Game Software and that, without the appellant’s acts described above, the
infringement of the appellee’s right to preserve the integrity of the Game
Software would not have occurred. Therefore, [Summary 2] it is appropriate to
understand that the appellant, who imported and sold the Memory Card intended
exclusively to modify the Game Software and who placed the Memory Card in
circulation with the intention of allowing others to use the same, is liable to
compensate the appellee for damage based on tort, on the grounds that such use
of the Memory Card by others resulted in an infringement of the appellee’s
right to preserve the integrity of the Game Software.
The
ruling of the court of prior instance concerning the point at issue is
legitimate in conclusion, and the judgment of prior instance has no alleged
illegality. The gist of the argument of the petition for appeal is not
acceptable.
Accordingly,
the Court unanimously decides as set forth in the main text.
(This translation is
provisional and subject to revision.)